# MODULES
import pygame
import sys
import numpy as np
# initializes pygame
pygame.init()
# CONSTANTS
WIDTH = 600
HEIGHT = 600
LINE_WIDTH = 15
WIN_LINE_WIDTH = 15
BOARD_ROWS = 3
BOARD_COLS = 3
SQUARE_SIZE = 200
CIRCLE_RADIUS = 60
CIRCLE_WIDTH = 15
CROSS_WIDTH = 25
SPACE = 55
# rgb: red green blue
RED = (255, 0, 0)
BG_COLOR = (28, 170, 156)
LINE_COLOR = (23, 145, 135)
CIRCLE_COLOR = (239, 231, 200)
CROSS_COLOR = (66, 66, 66)
# SCREEN
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('TIC TAC TOE')
screen.fill(BG_COLOR)
# -------------
# CONSOLE BOARD
# -------------
board = np.zeros((BOARD_ROWS, BOARD_COLS))
# ---------
# FUNCTIONS
# ---------
def draw_lines():
# 1 horizontal
pygame.draw.line(screen, LINE_COLOR, (0, SQUARE_SIZE),
(WIDTH, SQUARE_SIZE), LINE_WIDTH)
# 2 horizontal
pygame.draw.line(screen, LINE_COLOR, (0, 2 * SQUARE_SIZE),
(WIDTH, 2 * SQUARE_SIZE), LINE_WIDTH)
# 1 vertical
pygame.draw.line(screen, LINE_COLOR, (SQUARE_SIZE, 0),
(SQUARE_SIZE, HEIGHT), LINE_WIDTH)
# 2 vertical
pygame.draw.line(screen, LINE_COLOR, (2 * SQUARE_SIZE, 0),
(2 * SQUARE_SIZE, HEIGHT), LINE_WIDTH)
def draw_figures():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 1:
pygame.draw.circle(screen, CIRCLE_COLOR, (int(col * SQUARE_SIZE + SQUARE_SIZE//2),
int(row * SQUARE_SIZE + SQUARE_SIZE//2)), CIRCLE_RADIUS, CIRCLE_WIDTH)
elif board[row][col] == 2:
pygame.draw.line(screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SQUARE_SIZE -
SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SPACE), CROSS_WIDTH)
pygame.draw.line(screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SPACE),
(col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), CROSS_WIDTH)
def mark_square(row, col, player):
board[row][col] = player
def available_square(row, col):
return board[row][col] == 0
def is_board_full():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
return False
return True
def check_win(player):
# vertical win check
for col in range(BOARD_COLS):
if board[0][col] == player and board[1][col] == player and board[2][col] == player:
draw_vertical_winning_line(col, player)
return True
# horizontal win check
for row in range(BOARD_ROWS):
if board[row][0] == player and board[row][1] == player and board[row][2] == player:
draw_horizontal_winning_line(row, player)
return True
# asc diagonal win check
if board[2][0] == player and board[1][1] == player and board[0][2] == player:
draw_asc_diagonal(player)
return True
# desc diagonal win chek
if board[0][0] == player and board[1][1] == player and board[2][2] == player:
draw_desc_diagonal(player)
return True
return False
def draw_vertical_winning_line(col, player):
posX = col * SQUARE_SIZE + SQUARE_SIZE//2
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (posX, 15), (posX, HEIGHT - 15), LINE_WIDTH)
def draw_horizontal_winning_line(row, player):
posY = row * SQUARE_SIZE + SQUARE_SIZE//2
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (15, posY),
(WIDTH - 15, posY), WIN_LINE_WIDTH)
def draw_asc_diagonal(player):
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (15, HEIGHT - 15),
(WIDTH - 15, 15), WIN_LINE_WIDTH)
def draw_desc_diagonal(player):
if player == 1:
color = CIRCLE_COLOR
elif player == 2:
color = CROSS_COLOR
pygame.draw.line(screen, color, (15, 15),
(WIDTH - 15, HEIGHT - 15), WIN_LINE_WIDTH)
def restart():
screen.fill(BG_COLOR)
draw_lines()
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
board[row][col] = 0
draw_lines()
# ---------
# VARIABLES
# ---------
player = 1
game_over = False
# --------
# MAINLOOP
# --------
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not game_over:
mouseX = event.pos[0] # x
mouseY = event.pos[1] # y
clicked_row = int(mouseY // SQUARE_SIZE)
clicked_col = int(mouseX // SQUARE_SIZE)
if available_square(clicked_row, clicked_col):
mark_square(clicked_row, clicked_col, player)
if check_win(player):
game_over = True
player = player % 2 + 1
draw_figures()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
restart()
player = 1
game_over = False
pygame.display.update()
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